Saturday, January 09, 2010

*Curse Weapon*


after reading this , it confirmed my thoughts about curse weapon: it can make you quit the game in disgust..

As I am reworking patron rewards, I've upgraded curse weapon so that the concentration of destructive forces actually give resistances/immunities.

a) The Long Sword 'Ringil' (4d5) (-1,-2) (+10 speed) {cursed}
Heavily cursed.
+10 speed.
Slays evil creatures, undead, trolls.
*Slays* demons.
Branded with frost.
Provides resistance to cold, fear, light.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods. Slows your metabolism. Speeds regeneration.
Prevents paralysis. Grants the ability to see invisible things.
This is the new cursed Ringil for 0.8.8 :
The destroyed damage dice might still need addressing ;]

Examining a Long Sword (Shattered) (0d0) (-7,-5) [-3] {cursed}...
9:27 AM
15th Sep This sword is commonly found all over Europe, it's long and
<DEBUG MODE> has a cruciform hilt. All parts of the sword are used for
LEVEL 50 offensive purposes, including the pommel and crossguard.
Exp ********
AU 12345678 It weights 13.0 lb
|}=="*(()]]] It does extra damage from frost.
str! 40+ It poisons your foes.
INT: 40+ It drains life from your foes.
WIS: 40+ It is very sharp and can cut your foes.
DEX: 40+ It provides immunity to cold.
CON: 40+ It provides resistance to life draining.
CHA: 40+ It provides resistance to nether.
It provides resistance to disenchantment.
Cur AC 293 It renders you incorporeal.
Max HP 878 It slows your metabolism.
Cur HP 847 It is cursed.
Max SP 563
Cur SP 563 [Press any key to continue]

In the end, this cursed ringil gives on average only half the damage output of the old ringil, but gives immunity to cold, some high resists and ( this happens 1 in 3 ) constants wraith mode. Ringil is now at least a good swap weapon.

Thoughts are welcome, I do think I will make the damage dice reduction less drastic, maybe keep 1/3 of the dice + 1, so 4d5 becomes 2d2 instead of 0d0.


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