Saturday, December 26, 2009

Release HellBand 0.8.7

Hi,
this is the official release of Hellband 0.8.7, since its been a while I've first pre-released it and it seems to work fine. The most important fix here is stability, there should be no more crash bugs. I've been flooding levels with monsters and items in wizard mode and hellband is now responding properly to abuse.

Links :
Download : http://hellband.net/downloads.html
Bugs: http://code.google.com/p/hellband/issues/list
OMG I want to subcribe to a zombie list : http://groups.google.com/group/hellband/topics

*Creatures
- 0.8.7 Quite a few creatures had double genus flags, some even
contradictory ones
- 0.8.7 Uniques that only drop gold drop much more gold now
- 0.8.7 Added Babylonians on level 24 to speed up level generation,
Nimrod was feeling lonely
*Story
- 0.8.7 Story added for the Heretics level
- 0.8.7 Story added for the Satan level
- 0.8.7 Story added for the first pos Dis level
*Equipment
- 0.8.7 Added the infamous white banner of hell, when carrying you
should experience 'hmm','cool!','wot?','f!!','oh','heh'
*Character Building
- 0.8.7 Restarting character creation allows you to re-choose stats
- 0.8.7 Mindcrafters can now be generated again, *blush*
- 0.8.7 The temple can now remove all your corruptions for 1.500.000
gold
- 0.8.7 Werewolves did not get random names
- 0.8.7 Skeletons no longer have the Second Sigh but Second Sight
now ;)
- 0.8.7 Profile file names are now based on the safe name instead of
hard core player name
- 0.8.7 Potential crash bug found and removed for custom names
- 0.8.7 Player names can now be up to 40 characters because of the
Italian names
- 0.8.7 Italian name generator added ( male and female )
- 0.8.7 Fearless and coward mutations could not be gotten, they were
their own opposite
- 0.8.7 Removed reference to 'Draconian', it should all mention
Draco now
- 0.8.7 Minor background spelling mistakes and punctuation fixed
- 0.8.7 Random characters work now
- 0.8.7 Fixed missing space in Ogre descendant description
*Wizard Commands
- 0.8.7 ']' now induces amnesia so I can test graphic effects with
telepathy and squelching better
*UI
- 0.8.7 Editing colors now shows the colors against the 3
differently lit dungeon floors, so the effect can be
measured
- 0.8.7 Added support for 32px tile set and made it the default in
fact
- 0.8.7 Since nothing except floor/walls/doors is done, support for
transparent ASCII symbolds is coded for windows
- 0.8.7 casting *id* now only shows items that have not been *id*'d
yet
- 0.8.7 casting id now only shows items that have not been id'd yet
- 0.8.7 Picking up from the floor now presents a list if more than 1
item is on the floor
- 0.8.7 Ring choosing now asks left or right while showing the rings
in those locations
- 0.8.7 Dragon Armor no longer gets squelched
- 0.8.7 Squelch no longer squelches boots of speed, even if set at
'keep artefact only'
- 0.8.7 Squelch will not squelch terrible artefacts.
- 0.8.7 Native Mac support for intel macs <- broken, sorry
*Help Files
- 0.8.7 Alchemy command key is now integrated into interactive help
* Stuff
- 0.8.7 Chests are now much more interesting like in cool variants
- 0.8.7 Weapons of KILL_ANGEL now protect the player from Lucifers'
curse
*Stores
- 0.8.7 Black Markets have deeper items once you start to get over
character level 25
*Internals
- 0.8.7 Remove compile option ALLOW_EASY_DISARM and
ALLOW_EASY_DISARM, why would you not want it ??
- 0.8.7 Fixed evil wand stacking 'problem'
- 0.8.7 level creation time has decreased MUCH both on count of
object generation and monster generation being more stable
- 0.8.7 Object dropping, stacking and compacting robustified, lots
of arrows should no longer crash the game
- 0.8.7 store item maintenance is now centralize instead of copy
pasted in 4 locations
- 0.8.7 makefile.WHICH now has proper code
- 0.8.7 Stat adjustment tables are merged into 1 2D matrix, cleaning
up 900 lines of code
- 0.8.7 Fixed warlock realm choice

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