tag:blogger.com,1999:blog-32356551.post7267175124628116572..comments2018-08-13T03:44:14.861-07:00Comments on Hellband blog: Swamp vs. DesertsThttp://www.blogger.com/profile/12484983143688722872noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-32356551.post-18627248798330098522018-03-12T02:32:59.427-07:002018-03-12T02:32:59.427-07:00It only took me close to a decade to this comment....It only took me close to a decade to this comment. But yes, fully agreed! I did the same in Hellband way back when.1 Chat a Dayhttps://www.blogger.com/profile/06990620942734499385noreply@blogger.comtag:blogger.com,1999:blog-32356551.post-31384744504507158872010-03-01T17:12:28.725-08:002010-03-01T17:12:28.725-08:00The other half of the equation isn't necessari...The other half of the equation isn't necessarily making levels interesting - it is making monsters interesting. I submitted a patch that did that some time ago which may still exist in the vanilla code. However, it closed down the current 'dive and survive' model that having 70-90% of monsters being uninteresting allowed. Players that are used to that model didn't like it...Andrew Doullhttps://www.blogger.com/profile/11099404183952971291noreply@blogger.com